Active Roster: The members of a team currently playing in a match. All other team members are considered subs.
Bans: Champions removed from play by both teams during the draft process.
Bye: When a team advances to the next round of a tournament without playing a match.
Game: One instance of League of Legends including picks and bans.
Game of Record (GOR): A tournament game that’s progressed to the point that incidental restarts are no longer allowed except under extreme circumstances.
Match: A best-of series required to move on to the next round of a tournament. A match is often made of one, three or five games. Example: A match made of one game is a best of one
Picks: The process of drafting champions.
Roster: A complete team lineup, made up of both the active roster and substitutes.
Substitutes (Subs): Any player who is on the roster but not part of the active roster.
Team: Players playing together under the same name.

Tournament Organizers

Organizers are responsible for ensuring the tournament goes off without a hitch. This includes general tournament logistics as well as providing an excellent player experience for both competitors and spectators at the event. Organizers and Refs are your tournament officials. Participating as both an official and a player in the same tournament is prohibited. The tournament officials decisions are final and can even overrule the rules stated in all documents if deemed necessary. Tournament officials have the authority to give out default losses for single games and matches. Tournament officials can also ban a player from the tournament if deemed necessary.


The referees’ responsibilities include:

  • Dealing with any game or policy rule violations he observes or are brought to his attention.
  • Issuing penalties when players break the rules and notifying the other officials of the ruling.


Players need to represent good sportsmanship at all times, so be sure everyone’s brushed up on the Summoner’s Code. Here are some additional rules:

  • Behave in a respectful manner toward tournament officials, other players and spectators, and steer clear of any unsportsmanlike conduct during the event.
  • Arrive on time and ready for the start of the tournament and at the start of each match.
  • Bring any infractions (rule or policy) you notice to a referee or tournament organizer’s attention.
  • Bring any discrepancies in match record to a referee or tournament organizer’s attention immediately.
  • Inform Riot of any discrepancies in the overall match history or rankings as soon as you become aware of it.
  • Have a League of Legends account geared up and ready to go on the appropriate regional server, including having any champions or runes you might want to use.
  • Refrain from enrolling in tournaments you’re not allowed to participate in.
  • Be familiar with whichever rules the tournament organizer is using.
  • Bring any equipment the tournament organizer lists as your personal responsibility to provide.

Team Captains

Each team must select a single player as team captain. Captains are the point of contact between the team and tournament officials. In addition to their normal player responsibilities, the team captain also needs to:

  • Communicate with the tournament officials on behalf of the team.
  • Communicate with other teams on behalf of the team.
  • Act as the final authority for team decisions during the tournament.
  • Communicate all required information to the entire team.
  • Accurately represent the opinions of the team as a whole.

Once a tournament’s in progress, team captains can only be changed at the discretion of the referees, usually only in the case that the captain can no longer participate in the tournament.


Anyone physically present at a tournament, watching online or attending an event is classified as a spectator. Spectators are responsible for upholding good sportsmanship as well, and should never interfere or distract players or tournament officials(TO) during matches. If spectators believe they’ve observed a rules or policy violation, they’re encouraged to alert a referee as soon as possible, so those in charge of infractions can sort things out with minimal interference to the tournament.


Anyone’s eligible to play in a sanctioned tournament, with the exception of:

  • Individuals specifically prohibited from participation by Riot Games policy.
  • Anyone prohibited by local laws, the Tournament Organizer rules or venue management.
  • Anyone (including temp and contract workers) employed by Riot Games. Tournaments specifically identified ahead of time as “play with or against Riot Employees” are an exception to this rule.
  • Tournament officials can’t participate in events they’re actively officiating.

Match Arrangements

  • Competitors will be penalized for failing to arrange games according to the tournament rules if the match is not played by the deadline.
  • Each competitor must post the dates they can most definitely play the match. Dates that are unavailable must also be noted.
  • Competitors must confirm and acknowledge one of the suggested dates by the stipulated date for finalizing a match. A match date must be set and confirmed to in clear and understandable terms.
  • Should neither competitor come to an agreement by the stipulated date for finalizing a match and if the default date was not ruled out by any competitor, the match will be scheduled for the default date automatically. NB: Ensure that you announce the default date as an unavailable date by the stipulated date for finalizing a match if you cannot play on the default date!
  • Once the match date is set, credentials must be exchanged within 12 hours after the confirmation is made.
  • If a match is not played by the deadline, the admins will make a decision on which player will forfeit the match.
    Teams/players which the admins deems to be purposefully unreasonable or intentionally attempting to force a forfeit will, themselves, face penalties.


  • Teams must use the official tool of communication to agree on a match time. If teams fail to agree on a time by the stipulated time for finalizing a match, both teams should inform the admins that they have been unable to schedule a match, and should expect to play at the default times.
  • If teams agree on a time, that time is binding. If a team fails to arrive for their scheduled time, they are automatically given a match loss. Extenuating circumstances may lead to a postponement, but this is at the discretion of the admins, and should not be expected.
  • Any team which is not in game and fully ready to start twenty minutes after the scheduled match time will automatically be given a forfeit. In the case both teams are not ready to start twenty minutes after the scheduled time; the match shall be automatically rescheduled for the default times.
  • If only one of the teams fails to arrive for a scheduled match, teams may mutually agree to try reschedule the game, but if either of the teams cannot play at another time in the period, the match shall automatically be awarded to the team that was present and ready to play at the scheduled time.
  • Please make sure to use the official tool of communication to organize your matches! If your official tool of communication is left blank or teams have failed to show enough effort in organizing a match you will be issued a forfeit for that round/match. Teams must request and accept their agreed upon time on the official tool of communication!


  • Disputes must be lodged within 12 hours of the incident to
  • Matches may only be played by players listed on the approved team roster.
  • Recordings, screenshots and match information must be included when submitting a dispute.

Game of Record

A game of record (GOR) refers to a game where all ten players loaded onto the map and the game has progressed to a point of meaningful interaction (see below). Once a game reaches GOR status, no incidental restarts are permitted and the game is considered official from that point. After the establishment of GOR, game restarts will be allowed only under limited conditions with fresh picks and bans. Conditions that establish a GOR are:

  • Either team lands an attack or ability on minions, jungle creeps, structures or enemy champions.
  • Line-of-sight is established between players on opposing teams.(Exception: GOR can’t be established through the summoner spell “Clairvoyance”)
  • Entering, scouting or casting a skillshot ability into the opponent’s jungle, which includes leaving the river or entering brush connected to the enemy jungle.
  • The game timer reaches two minutes (00:02:00).

Restarts Before Establishment of GOR

If a member of the team is experiencing technical issues (hardware or software), their team may call (in public chat) for a single restart provided the call is made before establishment of GOR.

In the event of a remake, players must play the same champions, buy the same initial items, pick the same spells, and go to the same lanes as they did in the prior game. Players may change lanes once the creeps in their initial lanes meet.

If a team employed a strategy that is heavily dependent on the surprise factor of the draft in the opening minutes of the game, and a player legitimately dropped during this stage; an admin may allow a re-draft and re-match (of that individual game). Evidence must be provided showing the strategy in play when disputing the above.

If a player’s client fails to load after champion selection, then the match must be restarted.

Play Stoppage

Players are allowed to pause if directed by a tournament official, or as part of their allotted pause time per game.

  • Directed pause: Officials may pause a game at their discretion.
  • Team pause. Each team gets a total of fifteen (15) minutes’ pause time during a match for the following reason.

In an extraordinary circumstance, players may ask tournament referees for additional pause time after their fifteen minutes have expired. In this case, the team must alert a referee and continue playing until the referee decides whether or not to grant the pause. At that point, granting the pause is at the sole discretion of the referee. If the official determines that a pause can’t resolve the issue in a reasonable period of time, the player’s team will have to continue playing.

  • Resuming the game: the pausing team can’t resume play until they get clearance from all players are ready at their stations.
  • Unauthorized pause: If a player pauses or unpauses a game without permission outside of their allotted pause time, or doesn’t resume the game within their allotted pause time, they’ll be subject to penalties according to the tournament rules.

Victory Conditions

A game is finished when:

  • A Nexus is destroyed.
  • A team forfeits.The majority of a team leaves on purpose.
  • An admin decides the match is over.

End of Match Procedures

Once a match is completed, the team captains from each team must inform the tournament officials of the results. Both teams must provide the specific game score if the match is more than one game.

Instructions for submitting results can be found here.


Players are advised not to change their summoner names until they receive their prizes as this may result in players not receiving their prizes.

We only reward prizes to players who competed in the game that won the tournament (since we verify the results submission to make sure the players listed actually played in the game).

This gets a little tricky, so let’s use an example: “Press D to Dance” has seven team members, with five listed on the main roster and two subs. The final match was a best of 3, and “Press D to Dance” won the first game. For the second, they subbed in the two bench players, and managed to overcome a rough early game to take down the tournament with a 2-0 sweep. In this example, the five players who played in game two (regardless of their role on the roster) will be awarded prizes.

Dropping from a Tournament

Dropping from the tournament indicates to the tournament officials that your team no longer wants to continue participating. Teams can drop from the tournament at any time by notifying a TO. If there’s a previously established policy for dropping out, the team’s still bound by the tournament rules.

Dropping from a tournament doesn’t prevent tournament officials from assigning any penalties to a player or remove any penalties a player may have already incurred.

If a team doesn’t show up or isn’t logged in and ready at the designated set up time, the tournament official may drop the team in order to keep things on schedule for the rest of the competitors. If both teams are no-shows, they might both get dropped from the bracket, so be punctual!

If an individual player leaves the tournament, he can’t be removed from the team’s roster until after the tournament’s over and the prizes have been awarded. If the number of players on the team drops below the minimum required for a specific game mode, the tournament officials must drop the team from the tournament.

If a team wants to drop or if tournament officials need to drop a team during a match, the team has to forfeit the current match before they can officially drop out of the tournament. All drops have to be publicly announced to other competitors.

In-Person Spectating

In-person spectating is allowed as long as spectators don’t interfere with the tournament proceedings. Spectators must obey the following rules:

  • Anyone not currently participating in a match can watch other players in a game.
  • Spectators can’t communicate with players currently in a match by any means.
  • If a spectator sees someone breaking the rules, they should report it to the tournament organizer or ref.

In-Game Spectating

Anyone who isn’t actively participating in the match can spectate in-game, provided he doesn’t interfere with the tournament. The following rules apply to in-game spectators:

  • No spectators are allowed in the game lobby without the approval of tournament officials.
  • Anyone who isn’t participating in the current match is allowed to watch other players in-game via the spectator mode option on the friends list in
  • Spectators can’t communicate with players in the match in any way.
  • If a spectator sees someone breaking the rules, he should report it to the tournament organizer or ref.

Summoners Code

All tournament participants, including players, refs and the tournament organizer must read and adhere to the Summoner’s Code, inside and outside the game. For the most part it’s basic stuff aimed at encouraging people not to act like jerks, but here’s a link if you want to brush up:

Players in clear violation of the Summoner’s Code during a tournament can incur penalties, in addition to the normal in-game sanctions that come from Riot Games or the Tribunal.

Player Communication

Players have a responsibility to follow the communication guidelines outlined below. Appropriate communication with the tournament officials, team captains and one another leads to a more transparent tournament experience for everyone involved.

All communication between players and the tournament officials has to go through the team captain. This reduces confusion and allows officials to efficiently disseminate instructions.

Players can communicate with teammates and players on the opposing team as long as they don’t violate any of the rules.

Players in a match aren’t allowed to communicate with other team’s competitors, their team’s alternates, or any spectators. If they need to, players can communicate with the TOs through their captain. Communicating with players or spectators outside the current match is a rules violation and may carry penalties.

Team Identification

Players are encouraged to represent their team in an appropriate manner. Team representation includes, but is not limited to, team name, jerseys, emblems, banners, etc.

The referee of the tournament has final authority over inappropriate team identification. Inappropriate team identification might include:

  • References to any non-over-the-counter drug, tobacco product, brand name or other objectionable material (at the discretion of the organizer).
  • Material related to any illegal activities in the your tournament region, such as a lottery or enterprise, service or product that abets, assists or promotes gambling.
  • Anything defamatory, obscene, profane, vulgar, repulsive, offensive or otherwise nasty that describes/depicts any internal bodily functions, symptomatic results of internal conditions or refers to things a reasonable person might consider socially unacceptable.
  • Advertisements for pornographic websites or products.
  • Anything containing a trademark, copyrighted material or some other element of intellectual property that’s used without the owner’s consent or might subject the tournament organizer and his affiliates to claims of infringement, misappropriation, or other forms of unfair competition.
  • Something that disparages an opposing team or player or any other person, entity or product.
  • Impersonating Riot employees is also a big no-no.


Penalties can apply to the team as a whole, or to an individual within a team. Consequences can also apply to either a single match or persist for the duration of the tournament.

Teams can’t waive penalties assigned to their opponents. Rules are rules, and they need to be enforced regardless of how confident or charitable the opposition may feel.

Penalties include the following:

Warning: an official, recorded notice to the player or the team for a minor tournament infraction.

Ban loss: this penalty removes the offending team’s ability to ban one champion during the draft phase of the next round.

Side selection loss: this penalty automatically passes the decision for draft order and side of the map to the opposing team.

Game loss: severe infractions may force a team to take an automatic loss in a current or upcoming game.

Match loss: even more severe infractions might force a team to forfeit their current match.

Disqualification: the most egregious infractions might warrant disqualification from the tournament. In most cases, the disqualification applies to the entire team. A team disqualified from a tournament forfeits any prizes they haven’t already received, unless the disqualification was the result of a series of escalating penalties throughout the tournament. A team disqualified due to escalating penalties will still receive prizes based on their final standing.

Escalation Path

Unless noted otherwise, successive penalties for the same infraction should follow the following escalation path:

warning—warning—side selection loss—ban loss—game loss—match loss—disqualification.

Tournament violation – Tardiness

This infraction occurs when the team’s not ready to play at the beginning of a game. Teams need to be on time and ready to play when each game starts. When teams are late, they delay the whole tournament.

Teams get a three minute grace period before they accrue one of three penalties. If the team is less than 10 minutes late to the round, they receive a side selection loss. If the team is more than 10 minutes late, they receive a ban loss penalty. If the team is more than 15 minutes late, they receive a game loss penalty. If the team is more than 20 minutes late, they receive a match loss penalty.

Tournament Violation – Outside Assistance

Outside assistance occurs when a team communicates with spectators, opposing teams or anyone else during a game and, at a referee’s determination, inadvertently gains an advantage over their current opponent.

This infraction assumes the offending player wasn’t deliberately trying to cheat. Intentionally looking for any unfair advantage during the match is covered under Unsporting Conduct – Cheating.

The penalty for outside assistance is a warning.

Tournament Violation – Failure to Follow Tournament Announcements

Every player has the responsibility to follow official tournament instructions and announcements. If officials have to repeat themselves over the course of running a tournament, it can cause delays and unwarranted disputes over the rules.

The penalty for failing to follow official tournament announcements is a ban loss.

Failure to follow tournament instructions directed at the team or a specific player is a separate infraction that falls under Unsporting Conduct – Major Infraction.

Unsporting Conduct – Minor

All players have the right to a safe and enjoyable tournament experience and a player or a team should be made aware they need to stop if their behavior infringes on those principals.

Minor unsporting conduct occurs when a player or a team does something disruptive to the tournament or its participants. Examples include, but aren’t limited to:

  • Excessive swearing or profanity.
  • Demanding that an opponent receives a penalty, even after a ref makes it clear he’s rendered his decision.

The penalty for a minor unsporting conduct infraction is a warning.

Unsporting Conduct – Major

This infraction falls into three specific categories and occurs when a player or a team does one of the following:

  • Fails to follow official tournament instructions aimed at a specific team or player.
  • Directly insults someone using hate speech that targets a specific group (race, religion, gender, disability, etc.).
  • Aggressive or violent behavior during the course of the tournament that’s not directed at another person.

The penalty for major infractions is a game loss.

Unsporting Conduct – Severe

Severe unsporting conduct includes cases that are too outrageous to fall under unsporting conduct minor and major.

The official penalty for severe infractions is a disqualification. In addition, it is appropriate for the tournament organizer to ask the offender to leave the tournament and inform the police in extreme situations.

Unsporting Conduct – Collusion

Collusion is conspiring or cooperating with opposing teams in a tournament in order to deceive or cheat others.

Players can’t intentionally determine the outcome of games or matches. That’s not in the spirit of competition, and doing so negatively affects the other tournament participants.

The penalty for collusion is disqualification for both teams.

Unsporting Conduct – Bribery and Wagering

Teams can’t drop from the tournament or concede a game or match to receive some outside reward or incentive. Offering or accepting an incentive (bribe) to rig a match goes against the spirit of competition.

Players and tournament officials are also prohibited from wagering or betting on matches. For tournament organizer in particular this creates a clear conflict of interest, so don’t do it.

The penalty for bribery and wagering is disqualification.

Unsporting Conduct – Aggressive Behavior

Aggressive behavior has no place in the tournament setting, particularly when it’s directed at a specific individual. Needless to say, the safety of all tournament participants is of paramount importance. Examples of this infraction include, but aren’t limited to:

  • Threatening a tournament official.
  • Threatening a spectator.
  • Violence toward any tournament participant or spectator.

The penalty for any aggressive behavior is disqualification from the tournament. In addition, it is appropriate for the tournament organizer to ask the offender to leave the tournament and/or inform the police in extreme situations.

Unsporting Conduct – Cheating

Players have a right to expect fair and balanced treatment during a tournament. Those players who knowingly do something against the rules to gain an advantage are cheating. Cheating doesn’t need to be successful to qualify as a violation. Examples of cheating include, but aren’t limited to:

  • Ghosting, or any general attempt by a player to spectate his own match or get information from a person spectating the match.
  • Any attempt to modify the League of Legends client, play on an unofficial League of Legends client or play with software that grants extra information not normally provided by the game client, such as: Adjusting the in-game zoom, UI overlays to improve last-hitting or indicate turret range, Automatic jungle spawn timers.
  • Impersonating another player in the tournament, playing under false name, playing using another player’s summoner name or account sharing.
  • Attempts to damage or alter equipment to trigger a pause, delay the tournament or gain any other advantage.
    Exploiting or intentionally using any in-game bug to seek an advantage. Exploiting includes, but is not limited to, acts such as: glitches in buying items, glitches in neutral minion interactions, glitches in Champion ability performance, or any other game function that, in the sole determination of the referees.

The penalty for cheating is a disqualification from the tournament.

• The Clan MaD Hatters tournament terms and conditions apply • Right of admission reserved • The tournament officials decision is final • The Clan MaD Hatters reserves the right to modify any and all rulesets without notifying the contestants